Creature Framework 30 [new] -
: If your version (possibly a version 3.0 or a "30" in a modlist) is causing "T-posing" characters, modders recommend re-running your behavior engine and ensuring JContainers is up to date. 2. New Creature Framework (NCF)
| Integration | Purpose | |-------------|---------| | 0. Real-time physics | Limbs interact with terrain, water, and objects | | 0. Ecosystem simulation | Predator-prey cycles, plant regrowth, weather effects | | 0. Narrative memory | Creatures remember player actions across sessions | creature framework 30
This modularity means no two encounters with the same species feel identical. A wolf missing an ear behaves differently from one with a broken paw—and both adapt their tactics in real time. : If your version (possibly a version 3
Getting started with Creature Framework 30 is streamlined. Since the API has changed drastically from v2.5, follow this basic implementation guide. Real-time physics | Limbs interact with terrain, water,
The Creature Framework 3.0 consists of the following core components:
Movement is not pre-baked. CF30 simulates basic metabolism: creatures tire, limp, compensate for injury, or accelerate when adrenaline triggers. Animations emerge from physics + stamina.