(Ray Traced Global Illumination) is an advanced post-processing shader developed by Pascal Gilcher , also known as Marty McFly . This "full" version is part of the iMMERSE Pro collection and is typically distributed to supporters on the Marty McFly Patreon . Core Functionality
The "proper piece" you are likely looking for to make ReShade RTGI 0.36.1 function correctly is a configured Depth Buffer . This specific shader version, developed by Pascal Gilcher reshade rtgi 0361 full
This shader simulates the way light physically bounces off surfaces in a scene, adding realistic dynamic lighting and shadows to games that lack native ray tracing support. This specific shader version, developed by Pascal Gilcher
The "full" or latest versions of this shader are typically distributed through the developer's official Patreon Patreon Tier Add Shader Files: Extract the RTGI shader files
Run the setup tool and select your game's executable. When prompted, choose the correct rendering API (DirectX 9/11/12, Vulkan, or OpenGL). Add Shader Files: Extract the RTGI shader files (typically qUINT_rtgi.fx and its textures) into the reshade-shaders folder in your game's directory. Enable in Game:
in the preprocessor definitions to ensure the lighting doesn't cut off too abruptly. RESHADE_DEPTH_INPUT_IS_INVERTED
Remember: ReShade cannot add geometry it doesn’t detect. Screen-space artifacts (where light disappears off-screen) will always exist. But when you see a sunset in Skyrim bounce a golden hue onto your character’s face for the first time, you’ll understand why the hunt for "reshade rtgi 0361 full" continues to this day.