Sid Meiers Civilization Vii -0100c3601518c000--... Online

Sid Meiers Civilization Vii -0100c3601518c000--... Online

: Warfare is more manageable with Commander units that can lead groups of units as a single "stack".

Games are divided into distinct Ages (Antiquity, Exploration, and Modern). Sid Meiers Civilization VII -0100C3601518C000--...

Civ VII has the chance to:

| Feature | Civ VI | Civ VII | |---------|--------|---------| | | One continuous era | Crisis & Transition Ages (Antiquity → Exploration → Modern) | | Leaders | Tied to civ | Leaders separate from civ (mix & match) | | Armies | Individual units | Commander system (stack up to 6 units per commander) | | Diplomacy | Envoys | Influence resource + Negotiation Tokens | | Victory | Science/Culture/Dom/Relig/Diplo | + Economic Victory (global currency dominance) | : Warfare is more manageable with Commander units

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