Reshade Ray Tracing Shader Rtgi 0.33 ^hot^ -
While impressive, RTGI 0.33 is not magic; it has inherent limitations due to being a screen-space effect.
For years, PC gamers have sought ways to bridge the gap between traditional rasterization and modern hardware-accelerated ray tracing. While Nvidia’s RTX and AMD’s Radeon Rays have pushed the industry forward, not every game supports these features, and performance costs can be steep. Enter Pascal Gilcher’s RTGI (Ray Traced Global Illumination) shader for ReShade. Specifically, version 0.33 represents a significant milestone in the accessibility of software-based ray tracing. This review examines the technical capabilities, visual impact, and performance implications of RTGI 0.33. Reshade Ray Tracing shader RTGI 0.33
Comparison notes (vs. hardware RT / path tracing) While impressive, RTGI 0
If you’ve been anywhere near the PC gaming graphics scene in the last few years, you’ve heard the name . His Ray Traced Global Illumination (RTGI) shader for ReShade has become legendary — not because it replaces native RTX, but because it doesn’t have to . Comparison notes (vs
In the (Home tab), ensure:
: RTGI is very demanding. If your FPS drops too low, reduce the Resolution Scale within the RTGI settings to 0.5 or 0.67 .